AI tools can generate a usable sculpt in seconds. Shipping that asset is another story.
Most AI-generated meshes look fine in a render but break the moment they hit a game engine — non-manifold geometry, poor edge flow, missing UVs, no usable rig. I turn that raw output into clean, production-ready assets for Unity, Unreal, and other real-time workflows.
Retopology, UVs, texturing, and rigging — the full pipeline, handled by one person who understands how it needs to perform in-engine.
Good topology isn't about fewer polygons — it's about putting them in the right places. Clean, quad-dominant rebuilds that deform correctly and bake cleanly.
Clean, non-overlapping layouts optimized to minimize stretching and seams, making the best use of available texture space.
Animation-ready rigs with clean weight painting for natural deformation — standard skeletons or fully custom.
Production-ready sets in either style — physically-based for realism, or stylized/toon when the art direction calls for it.
Pricing is based on production complexity. Base and Production Mesh have a firm starting price — Game-Ready and Complete Asset vary with rig complexity, so I confirm the exact number with a free quote.
Non-standard anatomy, extreme complexity, or turnaround beyond 8 business days is scoped individually as part of your quote — never baked into standard pricing.
This is where your actual before/after pieces go once ready. Mocked here so you can see the intended layout and contrast.
Recommended: wireframe overlay, before/after triangle counts, UV layout, turntable render, in-engine screenshot — per example.
Before final files are delivered, you'll receive a final-quality preview render — the finished asset exactly as it would appear in-engine. No wireframes, no technical files, just the result.
If the preview doesn't meet your expectations, full refund, no questions asked — before production files are ever delivered.
OBJ, FBX, GLTF, or Blender — AI-generated or otherwise.
Scope, price, and turnaround — reviewed and sent back, no call required.
A final-quality render before any production files change hands.
Completed, production-ready files in your agreed format.
Want to talk it through first? I'll look at your mesh with you and tell you honestly what it needs before you commit.
Book a consultation →I'm a solo 3D artist specializing in turning AI-generated meshes into clean, production-ready assets for real-time applications.
I work directly with indie developers and small studios, handling the full asset pipeline myself — retopology, UVs, rigging, texturing, and engine preparation.
You work directly with the person doing the work, and the person doing the work understands what the finished asset needs to do.