AI mesh → production-ready

AI-generated meshes aren't production-ready.
I make them production-ready.

AI tools can generate a usable sculpt in seconds. Shipping that asset is another story.

Most AI-generated meshes look fine in a render but break the moment they hit a game engine — non-manifold geometry, poor edge flow, missing UVs, no usable rig. I turn that raw output into clean, production-ready assets for Unity, Unreal, and other real-time workflows.

Solo — you work directly with me Full refund before final files PBR & NPR
// LIVE_PREVIEW.MESH
TOPOLOGYNon-manifold
UVSNone
DEFORMBreaks
What's Included

Every project, tailored to your source mesh

Retopology, UVs, texturing, and rigging — the full pipeline, handled by one person who understands how it needs to perform in-engine.

Retopology

Good topology isn't about fewer polygons — it's about putting them in the right places. Clean, quad-dominant rebuilds that deform correctly and bake cleanly.

Quad-dominantDeformation-safeCustom density

UV Unwrapping

Clean, non-overlapping layouts optimized to minimize stretching and seams, making the best use of available texture space.

Seam-optimizedBake-ready

Rigging & Skinning

Animation-ready rigs with clean weight painting for natural deformation — standard skeletons or fully custom.

Unity HumanoidUE MannequinMixamoCustom

Texturing

Production-ready sets in either style — physically-based for realism, or stylized/toon when the art direction calls for it.

PBRNPR / Stylized2K–8K
Packages

Clear starting prices. Complex work, quoted individually.

Pricing is based on production complexity. Base and Production Mesh have a firm starting price — Game-Ready and Complete Asset vary with rig complexity, so I confirm the exact number with a free quote.

Base Mesh Optimization
Retopology + UVs
$79starting at
1–3 business days
T1 Production Mesh
+ PBR or NPR Textures
$149starting at
1–5 business days
T3 Complete Asset
+ Engine Setup
$1,199–$2,499confirmed via quote
4–8 business days

Non-standard anatomy, extreme complexity, or turnaround beyond 8 business days is scoped individually as part of your quote — never baked into standard pricing.

See the Difference

Placeholder — swap for real wireframe comparisons

This is where your actual before/after pieces go once ready. Mocked here so you can see the intended layout and contrast.

Raw AI Output

  • Non-manifold geometry
  • Uneven triangle density
  • No UV layout
  • Fails on rig deformation

RetopoLab Output

  • Quad-dominant topology
  • Even, deformation-safe density
  • Clean, bake-ready UVs
  • Rig-tested, engine-ready

Recommended: wireframe overlay, before/after triangle counts, UV layout, turntable render, in-engine screenshot — per example.

Your Mesh, Before You Pay

Before final files are delivered, you'll receive a final-quality preview render — the finished asset exactly as it would appear in-engine. No wireframes, no technical files, just the result.

If the preview doesn't meet your expectations, full refund, no questions asked — before production files are ever delivered.

How It Works

Four steps, no call required

01

Send Your Mesh

OBJ, FBX, GLTF, or Blender — AI-generated or otherwise.

02

Get Your Quote

Scope, price, and turnaround — reviewed and sent back, no call required.

03

Approve the Preview

A final-quality render before any production files change hands.

04

Get Your Asset

Completed, production-ready files in your agreed format.

Get Started

Two ways in — pick what fits

Upload for a Quote

Send your mesh, get a price back. No call required.

Upload your mesh →

Book a Free Consultation

Want to talk it through first? I'll look at your mesh with you and tell you honestly what it needs before you commit.

Book a consultation →
You

About

I'm a solo 3D artist specializing in turning AI-generated meshes into clean, production-ready assets for real-time applications.

I work directly with indie developers and small studios, handling the full asset pipeline myself — retopology, UVs, rigging, texturing, and engine preparation.

You work directly with the person doing the work, and the person doing the work understands what the finished asset needs to do.