See the Difference

Real before/after comparisons — coming soon

This section will show wireframe overlays, triangle counts, UV layouts, and in-engine renders once the proof pieces are ready.

Packages

Clear starting prices

Base and Production Mesh have a firm starting price. Game-Ready and Complete Asset vary with rig complexity, so the exact number is confirmed with a free quote — never charged before you've agreed to it.

PackageIncludesPriceTurnaround
Base Mesh Optimization Retopology + UVs Starting at $79 1–3 business days
T1 Production Mesh + PBR or NPR Textures Starting at $149 1–5 business days
T2 Game-Ready Character + Rigging & Skinning $749–$2,199confirmed via quote 3–7 business days
T3 Complete Asset + Engine Setup $899–$2,499confirmed via quote 4–8 business days

Non-standard anatomy, extreme complexity, or turnaround beyond 8 business days is scoped individually as part of your quote — never baked into standard pricing.

Your Mesh, Before You Pay

Before final files are delivered, you'll receive a final-quality preview render of the finished asset, exactly as it would appear in-engine. No wireframes, no technical files — just the result.

If it doesn't meet your expectations, full refund, no questions asked — before production files are ever delivered.

Who This Is For

Built for people shipping real projects

About

Working directly with the person doing the work

I'm a solo 3D artist specializing in turning unoptimized meshes — sculpted, scanned, or AI-generated — into clean, production-ready assets for real-time applications.

I work directly with indie developers and small studios, handling the full asset pipeline myself — from retopology and UVs to rigging, texturing, and engine preparation.

You work directly with the person doing the work, and the person doing the work understands what the finished asset needs to do.